Something to keep in mind if you're starting Batman: Arkham Knight from afresh. Wonderland unlocks when you're done with 24 percent, Shadow War at 27 percent, Beneath The Surface at 34 percent, and In From The Cold at 60 percent. Also, if you plan on playing them one after another, you need to finish at least 60 percent of the story as each mission unlocks after a specific percentage has been reached. Though both In From The Cold and Shadow War are great additions, Beneath The Surface and Wonderland barely pass muster. It plays out a bit differently compared to most of Arkham Knight thanks to an element of choice at the end (only one other mission in the game lets you do this). Without spoiling anything, it's perhaps the highlight of the Season of Infamy in terms of both gameplay, and the narrative pay-off.Īs for Shadow War, it takes place in a brand new location, and sees the Dark Knight smack dab in the middle of two warring factions. In From The Cold has some nuanced characterisation, actual use for the Batmobile, and a gripping plot. Nonetheless, these two are the strongest of the four campaigns. Freeze instead of battling him, while the latter sees you squaring off against Ra's al Ghul and his League of Assassins. The other two missions, In From The Cold, and Shadow War, are fairly short as well. And while its end game is refreshingly different from most of Gotham's locations, it gets over in around 20 minutes, barely giving you any time to take it all in. Dubbed as Wonderland, it puts you through some humdrum fetch quests and detective work, and before long you find yourself at its conclusion, duking it out in a hallucination that consists of a few combat challenges. Mad Hatter's mission too, is on the weaker side. However it's salvaged by a stellar boss fight that utilises the game's Dual Play mechanic, allowing you to control ally Nightwing in combat. It's on the briefer side as well, consisting of platforming, combat, and little else. The setting and narrative isn't the greatest, with an outcome that's rather predictable.
One for each of the aforementioned enemies of Batman.īeneath The Surface is the campaign that pits you up against the reptilian super villain, Killer Croc. It consists for four separate campaigns, Beneath The Surface, In From The Cold, Shadow War, and Wonderland. With an impressive roster of antagonists to take down, it would be safe to suppose that Season of Infamy is the highlight of the game's season pass. Freeze, and Ra's al Ghul, in separate missions around Gotham City. It pits the Caped Crusader against famous villains such as Killer Croc, Mad Hatter, Mr. Which brings us to the latest and final slice of DLC for Batman: Arkham Knight, called Season of Infamy.
(Also see: Batman: Arkham Knight Review - Dark Knight Rises? ) That last part is the only true value being added, but these missions were short adventures, clocking in at around 20 to 30 minutes at best. Most of it consisted of character skins, challenge maps, and story missions involving protagonists such as Batgirl and Catwoman. And very little of this content was really worth the extra money either.
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3,330 for six months of DLC on the PC, PS4 and Xbox One that's almost the price of a new game.
The season pass for the game costs a whopping Rs. This aside, another thing the game has drawn flak for is the vast amount of downloadable content (DLC) that publisher Warner Bros.
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Although the game itself was well received, it wasn't without its flaws, and we aren't even talking about the highly lacklustre PC port, which even after multiple updates isn't really worth paying for. Batman: Arkham Knight has been one of the most controversial games this year.